config.lua

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--[[
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    Staff Mode System v1.0
    Created by: Loureiro
    
    Documentation: https://loureiro-stoned.gitbook.io/docs
    Support: https://discord.com/invite/pS8b9SEvBr
]]--

Config = {}

--[[ ===================================================================
    CORE SETTINGS
    ===================================================================
    Basic configuration options for the script
]]--
Config.Framework = "esx"  -- Framework to use: 'esx', 'qb', 'vrp' 
Config.Locale = "en"      -- Default language: 'en', 'pt', etc. || Check config/locales.lua
Config.Debug = false       -- Enable debug mode (prints additional information to console)
Config.AlertAllByChat = true -- Notify all players when staff enters/exits staff mode

--[[ ===================================================================
    COMMAND SETTINGS
    ===================================================================
    Configure the commands and keys used to activate staff features
]]--
Config.CommandModeStaf = 'staffmode'  -- Command to toggle staff mode
Config.OpenSettings = {
    command = "staffsettings",        -- Command to open settings panel
    useKey = true,                    -- Set to `true` to enable key activation, `false` to disable
    keyToPress = 344,                 -- F11 key (see: https://docs.fivem.net/docs/game-references/controls/)
}

--[[ ===================================================================
    DISPLAY SETTINGS
    ===================================================================
    Configure how staff tags and visual elements are displayed in-game
]]--
Config.NameType = 'steam'             -- Name display type: 'steam' or 'discord'
Config.ZOffset = 1                    -- Default height offset for staff tags above player
Config.Distance = 15                  -- Maximum distance to display staff tags (in meters)
Config.HelpMessage = "MODE STAFF | How can I help you?"  -- Default help message


--[[ ===================================================================
    BLIP SETTINGS
    ===================================================================
    Configure player blips that appear on the map when in staff mode
]]--
Config.EnableBlips = true             -- Enable player blips feature
Config.Blips = {
    Sprite = 1,                      -- Blip icon style (1 = standard circle)
    Color = 0,                       -- Blip color (0 = white)
    Scale = 0.85,                    -- Blip size
    ShortRange = true,               -- Only visible at short range on the map?
    ShowNames = true                 -- Show player names on blips?
}
-- Reference: https://docs.fivem.net/docs/game-references/blips/

--[[ ===================================================================
    STAFF FEATURES
    ===================================================================
    Configure additional staff mode features
]]--
Config.Godmode = true                 -- Automatically enable godmode when entering staff mode

--[[ ===================================================================
    DISCORD INTEGRATION
    ===================================================================
    Configure Discord integration features
    Note: Complete Discord API settings in config/sv_config.lua (Bot Token & Guild ID)
]]--
Config.EnableDiscordImages = true     -- Use Discord profile pictures for staff tags
Config.DefaultStaffImage = "exports-figma/iconprofile.png"  -- Default image if Discord image = OFF
Config.UseDiscordRoles = true         -- Enable Discord role synchronization
Config.DefaultRole = "STAFF"          -- Default role text if Discord role is not found

-- Discord Role Mapping (Discord Role ID → Display Name)
Config.DiscordRoleMapping = {
    ["1008035983633154088"] = "STAFF",  -- Staff role
    ["1008035261814423573"] = "ADMIN",  -- Admin role
    ["1008035261814423574"] = "MOD",    -- Moderator role
    ["1008035261814423575"] = "HELPER"  -- Helper role
}

--[[ ===================================================================
    STAFF OUTFIT CONFIGURATION
    ===================================================================
    Define the outfits that staff members will wear in staff mode
]]--
Config.StaffOutfit = {
    -- ESX Male Outfit
    male = {
        ['torso_1'] = 257,  -- Torso ID
        -- Add other clothing components as needed
        -- Format: ['component_id'] = value
    },
    
    -- ESX Female Outfit
    female = {
        ['tshirt_1'] = 15,  -- T-shirt ID
        ['tshirt_2'] = 0,   -- T-shirt variation
        ['torso_1'] = 287,  -- Torso ID
        ['torso_2'] = 0,    -- Torso variation
        ['decals_1'] = 0,   -- Decals ID
        ['decals_2'] = 0,   -- Decals variation
        ['arms'] = 0,       -- Arms ID
        ['pants_1'] = 114,  -- Pants ID
        ['pants_2'] = 0,    -- Pants variation
        ['shoes_1'] = 78,   -- Shoes ID
        ['shoes_2'] = 0,    -- Shoes variation
        ['mask_1'] = 0,     -- Mask ID
        ['mask_2'] = 0,     -- Mask variation
        ['bproof_1'] = 0,   -- Bulletproof vest ID
        ['bproof_2'] = 0,   -- Bulletproof vest variation
        ['chain_1'] = 0,    -- Chain/accessory ID
        ['chain_2'] = 0     -- Chain/accessory variation
    },
    
    -- QBCore Outfits
    qbcore = {
        -- QBCore Male Outfit
        male = {
            outfitData = {
                ['t-shirt'] = { item = 15, texture = 0 },   -- T-shirt item and texture
                ['torso2'] = { item = 287, texture = 0 },   -- Torso item and texture
                ['arms'] = { item = 0, texture = 0 },       -- Arms item and texture
                ['pants'] = { item = 114, texture = 0 },    -- Pants item and texture
                ['shoes'] = { item = 78, texture = 0 },     -- Shoes item and texture
                ['mask'] = { item = 0, texture = 0 },       -- Mask item and texture
                ['vest'] = { item = 0, texture = 0 },       -- Vest item and texture
                ['accessory'] = { item = 0, texture = 0 }   -- Accessory item and texture
            }
        },
        
        -- QBCore Female Outfit
        female = {
            outfitData = {
                ['t-shirt'] = { item = 15, texture = 0 },   -- T-shirt item and texture
                ['torso2'] = { item = 287, texture = 0 },   -- Torso item and texture
                ['arms'] = { item = 0, texture = 0 },       -- Arms item and texture
                ['pants'] = { item = 114, texture = 0 },    -- Pants item and texture
                ['shoes'] = { item = 78, texture = 0 },     -- Shoes item and texture
                ['mask'] = { item = 0, texture = 0 },       -- Mask item and texture
                ['vest'] = { item = 0, texture = 0 },       -- Vest item and texture
                ['accessory'] = { item = 0, texture = 0 }   -- Accessory item and texture
            }
        }
    }
}

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