clconfig.lua

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function SendTextMessagee(msg, type)
	--exports['mythic_notify']:SendAlert('inform', msg)

	--ESX.ShowNotification(msg)
	--TriggerEvent('codem-notification:Create', msg, 'info', nil, 5000)
	--exports['Roda_Notifications']:showNotify(msg, 'info', 5000)
	exports['okokNotify']:Alert("Jewelry Robbery'", msg, 5000, type)
	--exports['mythic_notify']:SendAlert('inform', msg)
	--QBCore.Functions.Notify(msg, 'success')
end

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function PoliceCall()
	if Config.Dispatch.Type == 'standalone' then
		TriggerServerEvent('stoned-vangrob:PoliceAlertStandalone')
	elseif Config.Dispatch.Type == 'linden_alerts' then
		print("insert your linden trigger / export")
	elseif Config.Dispatch.Type == 'qb_defaultalert' then
    	TriggerServerEvent('police:server:policeAlert', 'Attempted Jewelry Robbery')
    elseif Config.Dispatch.Type == 'cd_dispatch' then
		local data = exports['cd_dispatch']:GetPlayerInfo()
		TriggerServerEvent('cd_dispatch:AddNotification', {
			job_table = {'police', "sheriff" }, 
			coords = data.coords,
			title = '10-15 - Jewelry Robbery',
			message = 'A '..data.sex..' Robbing Jewelry at '..data.street, 
			flash = 0,
			unique_id = data.unique_id,
			sound = 1,
			blip = {
				sprite = Config.Dispatch.BlipSprite, 
				scale = Config.Dispatch.BlipScale, 
				colour = Config.Dispatch.BlipColor,
				flashes = false, 
				text = '911 - Jewelry Robbery',
				time = 5,
				radius = 0,
			}
		})
	end
end

function ProgressBarFunc()
    Anim = true
	if Config.ProgressBar == 'progressbar' then
		exports['progressbar']:Progress({
			name = "jewel_rob",
			duration = 2000,
			label = ("Stealing"),
			useWhileDead = false,
			canCancel = true,
			controlDisables = {
				disableMovement = true,
				disableCarMovement = true,
				disableMouse = false,
				disableCombat = true,
			},
		}, function(status)
			if not status then

			end
		end)
	elseif Config.ProgressBar == 'mythic_progbar' then
		TriggerEvent("mythic_progbar:client:progress", {
			name = "jewel_rob",
			duration = 2000,
			label = ("Stealing"),
			useWhileDead = false,
			canCancel = true,
			controlDisables = {
				disableMovement = true,
				disableCarMovement = true,
				disableMouse = false,
				disableCombat = true,
			},
		}, function(status)
			if not status then

			end
		end)
	elseif Config.ProgressBar == 'ox_lib' then
		---
	elseif Config.ProgressBar == 'disable' then
		-- disable
	end

end

function checkArma()
    local ped = PlayerPedId()
    local selectedWeapon = GetSelectedPedWeapon(ped)
    local weaponHash = GetHashKey(selectedWeapon)
    for _, weapon in ipairs(Config.WeaponsBreakShowcase) do
        if weaponHash == GetHashKey(weapon) then
            return true
        end
    end
    return false  -- Se nenhum correspondente foi encontrado, retornamos false
end

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