Configurantion
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Config = {}
--βββββββββββββββ ββββββ ββββ βββββββββββββββ βββ βββββββ βββββββ βββ βββ
--βββββββββββββββββββββββββββββ ββββββββββββββββ βββββββββββββββββββββββ ββββ
--ββββββ βββββββββββββββββββββββββββββββββ βββ ββ ββββββ ββββββββββββββββββ
--ββββββ βββββββββββββββββββββββββββββββββ βββββββββββββ ββββββββββββββββββ
--βββ βββ ββββββ ββββββ βββ βββββββββββββββββββββββββββββββββ ββββββ βββ
--βββ βββ ββββββ ββββββ βββββββββββ ββββββββ βββββββ βββ ββββββ βββ
Config.Framework = 'esx' -- [ 'esx' / 'qb' ]
Config.Target = 'ox_target' -- [ 'ox_target' / qb-target' / 'none' ] (Target is optional)
Config.ProgressBar = 'progressbar' -- [ 'progressbar' / 'mythic_progbar' / 'ox_lib' / 'none' ] (ProgressBar is optional)
--ββββ ββββ ββββββ βββββββ βββ
--βββββ βββββββββββββββββββββ βββ
--ββββββββββββββββββββββββββββ βββ
--ββββββββββββββββββββββββββββββββ
--βββ βββ ββββββ βββββββββ ββββββ
--βββ ββββββ βββββββββ βββββ
Config.Language = "en" -- Language to use. [ 'en' / pt' / 'fr' / 'de' ]
Config.MinimumAtmRobberyPolice = 0 -- Minium Ammount of Police need to be on duty.
Config.RobAtNight = false -- Do you want atm robbery to be allowed only at night?
Config.Cooldown = 15 -- Minutes -- Atm Robbery Cool Down Timer. Everyone will wait X mins for the next atm to become avaiable to rob.
Config.ItemforHack = {
ItemName = 'hackerdevice',
RemoveItemWhenUsed = true -- When you use the item, do you want it removed from the inventory?
}
Config.Rewards = {
MoneyReward = {10000, 25000}, -- Min, Max (random interval)
CollectingMoneyTime = 15, -- seconds to collect money for the backpack
--For [ESX] servers, choose the type of account you want
Account = "black_money",
-- For [QBCore] servers, define your dirty money or cash item
RewardItem = "markedbills"
}
--ββββ ββββ ββββββ βββββββ βββ βββ βββββββ βββββββ ββββββ ββββββββββββ βββββββ ββββ βββββββββββ
--βββββ βββββββββββββββββββββ βββ βββ βββββββββββββββββββββββββββββββββββββββββββββββββββ βββββββββββ
--ββββββββββββββββββββββββββββ βββ βββ βββ ββββββ ββββββββ βββ ββββββ βββββββββ βββββββββββ
--ββββββββββββββββββββββββββββββββ βββ βββ ββββββ ββββββββ βββ ββββββ βββββββββββββββββββββ
--βββ βββ ββββββ βββββββββ ββββββ ββββββββββββββββββββββββββββ βββ βββ βββββββββββββββ ββββββββββββββ
--βββ ββββββ βββββββββ βββββ ββββββββ βββββββ ββββββββββ βββ βββ βββ βββββββ βββ βββββββββββββ
--These are all existing ATM props
Config.ATMModels = {
"prop_atm_01",
"prop_atm_02",
"prop_atm_03",
"prop_fleeca_atm"
}
--βββββββ βββ ββββββββββ ββββββββ ββββββ ββββ ββββββββββ βββββββ ββββββ βββ βββ βββββββββββ βββββββ ββββ βββ
--βββββββββββ βββββββββββββββββββ βββββββββββββ βββββββββββ βββββββββββββββββββ βββ βββββββββββββββββββ βββββ βββ
--βββββββββββ βββββββββββββββββββ ββββββββββββββ ββββββ βββ βββ βββββββββββ βββ ββββββββββββββ ββββββββββ βββ
--βββββββββββ ββββββββββ ββββββββ βββββββββββββββββββββ βββ βββ βββββββββββ βββ ββββββββββββββ βββββββββββββ
--ββββββββββββββββββββββ ββββββββ βββ ββββββ ββββββββββββββ βββββββββββ ββββββββββββββββββββββββββββββββββββββββββ ββββββ
--βββββββ ββββββββββββββ ββββββββ βββ ββββββ ββββββββββββ ββββββββββ ββββββββββββββββββββββββββββββ βββββββ βββ βββββ
Config.Dispatch = {
Enable = true, --Do you want to activate the police alert system (dispatch)? Is not, put false
ChanceToAlertPolice = 100, -- Chance to alert police (1-100%)
Type = 'standalone', --[ 'standalone' / 'cd_dispatch' / 'linden_alerts' / 'qb_defaultalert']
BlipSprite = 161,
BlipColor = 1,
BlipScale = 2.0,
}
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